Je kunt hier schaken met twee personen door om beurten een zet toe te voegen.
De zetten worden gelijk verwerkt in het schaakbord onderaan.
Zet notatie
Je kunt de standaard (PGN) schaaknotatie gebruiken; (zie Portable Game Notation) Zetten invoeren of een situatie neerzetten kan ook met de Forsyth-Edwards Notation(FEN) FEN Voorbeeld
Tussenstand weergeven
Door in een pagina de ´markup´ (:chessboard:) te gebruiken kun je ook
een tussen situatie vastleggen omdat het bord alleen de zetten vóór de ´markup´ weergeeft.
Analyse
Door een eerdere zet opnieuw te specificeren kun je vervolgzetten (tijdelijk) ongedaan maken en kun je de partij analyseren.
Nieuwe partij op zelfde pagina
Door de eerste zet opnieuw te noteren is het mogelijk een nieuwe partij op dezelfde pagina te beginnen.
Opties voor (:chessboard option=[xxx]:)
width=[width] width of the chessboard in pixels (default 240)
height=[height] height of the chessboard (default same as width)
class=[class] table class (default "chesstable")
align=[center] table alignment ("left", "right", or "center")
style=[style] table CSS styles
Meer (engelse) uitleg over deze schaaktoepassing >>
= K (King)
= Q (Queen)
= R (Rook)
= B (Bishop)
= N (Knight)
= P (Pawn)
Roccade: O-O = K, O-O-O = Q | Pion promotie: =<stuk> | + = Schaak, # = Mat
Movetext
The movetext describes the actual moves of the game. This includes move number indicators (numbers followed by either one or three periods; one if preceding a move by White, three if preceding a move by Black) and movetext Standard Algebraic Notation (SAN).
For most moves the SAN consists of the letter abbreviation for the piece, an "x" if there is a capture, and the 2-character algebraic name of the final square the piece moved to. The letter abbreviations are K (King), Q (Queen), R (Rook), B (Bishop), and N (Knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation "P" is used. The algebraic name of any square is as per usual Algebraic chess notation; from white's perspective, the leftmost square closest to white is a1, the rightmost square closest to white is h1, and the rightmost square closest to black is h8.
In a few cases a more detailed representation is needed to resolve ambiguity; if so, the piece's file letter, numerical rank, or the exact square is inserted after the moving piece's name (in that order of preference). Thus, "Nge2" specifies that the knight originally on the g-file moves to e2.
SAN kingside castling is indicated by the sequence "O-O"; queenside castling is indicated by the sequence "O-O-O" (note that these are capital letter O's, not numeral 0's). Pawn promotions are notated by appending an "=" followed by the piece the pawn is promoted to. If the move is a checking move, the plus sign "+" is appended; if the move is a checkmating move, the octothorpe sign "#" is appended instead.
An annotator who wishes to suggest alternative moves to those actually played in the game may insert variations enclosed in parentheses. He may also comment on the game by inserting Numerical Annotation Glyphs (NAGs) into the movetext. Each NAG reflects a subjective impression of the move preceding the NAG or of the resultant position.
If the game result is anything other than "*", the result is repeated at the end of the movetext.
Links: Schaken in Nederland - Leren Schaken - Schaaksoftware
1. d4 Nf6
2. Nf3 g6
3. Bg5 Bg7
4. e3 c5
5. Be2 Qb6
6. Qc1 Ne4
7. Bh4 g5
8. Nxg5 Nxg5
9. Bxg5 cxd4
10. e4 Qg6
11. O-O Rg8
12. g3 h6
13. Bh4 Qxe4
14. Bd3 Qg4
15. f3 Qh3
16. Bh7 Rh8
17. Re1 Nc6
18. Be4 d5
19. Bxd5 Be6
20. Be4 O-O-O
21. Nd2 h5
22. Bxc6 bxc6
23. Ne4 Bh6
24. Bg5 h4
25. Nf2 Qf5
26. Bxh6 hxg3
27. hxg3 Qxf3
28. Rxe6 Qxg3+
29. Kf1 fxe6
30. a4 Qg6
31. Bf4 Rdf8
32. Ra3 e5 0-1

