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Je kunt hier schaken met twee personen door om beurten een zet toe te voegen.
De zetten worden gelijk verwerkt in het schaakbord onderaan.

Zet notatie

 Je kunt de standaard (PGN) schaaknotatie gebruiken; (zie Portable Game Notation)
 Zetten invoeren of een situatie neerzetten kan ook met de Forsyth-Edwards Notation(FEN) 
 FEN Voorbeeld

Tussenstand weergeven

 Door in een pagina de ´markup´ (:chessboard:) te gebruiken kun je ook 
 een tussen situatie vastleggen omdat het bord alleen de zetten vóór de ´markup´ weergeeft.

Analyse

 Door een eerdere zet opnieuw te specificeren kun je vervolgzetten 
 (tijdelijk) ongedaan maken en kun je de partij analyseren. 

Nieuwe partij op zelfde pagina

 Door de eerste zet opnieuw te noteren is het mogelijk een nieuwe partij 
 op dezelfde pagina te beginnen.

Opties voor (:chessboard option=[xxx]:)

 width=[width]       width of the chessboard in pixels (default 240)
 height=[height]     height of the chessboard (default same as width)
 class=[class]       table class (default "chesstable")
 align=[center]      table alignment ("left", "right", or "center")
 style=[style]       table CSS styles

 Meer (engelse) uitleg over deze schaaktoepassing >>

= K (King) = Q (Queen) = R (Rook) = B (Bishop) = N (Knight) = P (Pawn)

Roccade: O-O = K, O-O-O = Q | Pion promotie: =<stuk> | + = Schaak, # = Mat

Movetext

The movetext describes the actual moves of the game. This includes move number indicators (numbers followed by either one or three periods; one if preceding a move by White, three if preceding a move by Black) and movetext Standard Algebraic Notation (SAN).

For most moves the SAN consists of the letter abbreviation for the piece, an "x" if there is a capture, and the 2-character algebraic name of the final square the piece moved to. The letter abbreviations are K (King), Q (Queen), R (Rook), B (Bishop), and N (Knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation "P" is used. The algebraic name of any square is as per usual Algebraic chess notation; from white's perspective, the leftmost square closest to white is a1, the rightmost square closest to white is h1, and the rightmost square closest to black is h8.

In a few cases a more detailed representation is needed to resolve ambiguity; if so, the piece's file letter, numerical rank, or the exact square is inserted after the moving piece's name (in that order of preference). Thus, "Nge2" specifies that the knight originally on the g-file moves to e2.

SAN kingside castling is indicated by the sequence "O-O"; queenside castling is indicated by the sequence "O-O-O" (note that these are capital letter O's, not numeral 0's). Pawn promotions are notated by appending an "=" followed by the piece the pawn is promoted to. If the move is a checking move, the plus sign "+" is appended; if the move is a checkmating move, the octothorpe sign "#" is appended instead.

An annotator who wishes to suggest alternative moves to those actually played in the game may insert variations enclosed in parentheses. He may also comment on the game by inserting Numerical Annotation Glyphs (NAGs) into the movetext. Each NAG reflects a subjective impression of the move preceding the NAG or of the resultant position.

If the game result is anything other than "*", the result is repeated at the end of the movetext.

Links: Schaken in Nederland - Leren Schaken - Schaaksoftware

Uitslagen van tournooi in Gausdal - Openingen

A FEN record contains 6 fields. The separator between fields is a space. The fields are:

  1. Piece placement (from white's perspective). Each rank is described, starting with rank 8 and ending with rank 1; within each rank, the contents of each square are described from file a through file h. White pieces are designated using upper-case letters ("KQRBNP"), Black by lowercase ("kqrbnp"). Blank squares are noted using digits 1 through 8 (the number of blank squares), and "/" separate ranks.
  2. Active color. "w" means white moves next, "b" means black.
  3. Castling availability. If neither side can castle, this is "-". Otherwise, this has one or more letters: "K" (White can castle kingside), "Q" (White can castle queenside), "k" (Black can castle kingside), and/or "q" (Black can castle queenside).
  4. En passant target square. If there's no en passant target square, this is "-". If a pawn has just made a 2-square move, this is the position "behind" the pawn.
  5. Halfmove clock: This is the number of halfmoves since the last pawn advance or capture. This is used to determine if a draw can be claimed under the fifty move rule.
  6. Fullmove number: The number of the full move. It starts at 1, and is incremented after Black's move.

Here is the FEN for the starting position:

 rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 

(:zet Here is the FEN after the move 1. e4:)

 rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1 

(:zet And then after 1. ... c5:)

 rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2 

(:zet And then after 2. Nf3:)

 rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2

Volgende zet >

Actuele positie

rnbqkbnr
pp.ppppp
........
..p.....
....P...
.....N..
PPPP.PPP
RNBQKB.R
Page last modified on 14-januari-2009 om 00:33
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